Your options consists of short-range mage, long range-mage or mage who excels in either of the two, but also summons monsters occasionally. You see, this game doesn't give you multiple classes like fighter or cleric or ninja or some anime-inspired archetype. In addition to bashing everything and swilling restoratives, you also execute Street Fighter-like button combinations to pull of powerful spells. "Oh, but Avencast is different," some might say. You wander around in a top-down perspective, click everything to death and occasionally drink a potion to remain alive. These journeys play out like every PC role-playing experience we've seen since Diablo. So he sends his pupil out to complete a few standard quests that include running through a crypt, fetch tasks and blasting his way through a cave of trials. He's bored with his studies because he's brilliant and ready to graduate, or so says his mentor. The only thing missing from this prologue is a pair of close companions, a wizened and kind-voiced headmaster and rumors of an evil sorcerer's return from the dead.ĭespite what transpires during the opening sequence, the protagonist isn't a total slacker. There, the protagonist grows into the insolent sleeping student we see during the campaign's introduction. Its tale begins with an orphan being rescued by a magician, who then takes our soon-to-be hero to a magic school. Avencast: Rise of the Mage treads a lot of familiar ground.
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